Chapter 1.3 – Happy 3rd Birthday

A Message From Desporo

When we created Sentinels Republic. 3 years ago, we wanted to create a place for the SWG community to enjoy the game how it should have been way back on SOE live servers. I feel that we have certainly achieved what we originally set out to do and a whole lot more besides, with the wonderful community we have here at SR.

We have pushed the boundaries of what can be achieved time and time again, with new and exciting content and events for you all to enjoy and a whole lot more of that to come in the future.

Our 3rd Year Anniversary publish is packed full of content, combat balancing and fixes. The development team have worked so hard to give you all of this in such a short space of time and we have overcome so much within the past year; we have upgraded the server hardware twice in twelve months  and have seen our online population reach a high of almost 600 players online repeatedly.

So what does the future hold you might ask for Sentinels Republic and where can we go from here? The main goals for the next 12 months are:

  • to make sure we have server stability and that the hardware is sufficient for demand
  • to rebase our live server, so that adding new content in the future is much quicker and delivered through more regular patches
  • a real focus on adding new and innovative content
  • new assets such as buildings, weapons, tools and so much more, which will be exclusive to SR
  • a streamlined way of fixing reported bugs a lot quicker
  • a revamp of current planets
  • plus a whole lot more

We have a very bright future here at Sentinels Republic and I personally thank you all for sticking with us through the good times and the tough times of this past year. We have come out of it even stronger than ever before and I’m very excited for the future and what we can achieve together.

Desporo


Patch Notes

Third Birthday Celebrations

  • Visit Despolo Wice in Theed to collect your birthday memorabilia.
  • Double XP will be active from the beginning of the event.

New

  • Loading background and Galaxy Loading screen for Birthday Celebrations
  • Rule Addition
    • 1.9 Jedi and bounty hunters play an integral part of pvp here. Bounty hunters may work together or individually, and since this is a hunt the kill stealing guidelines will NOT apply. We would ask that Jedi are very mindful not to afk on outside spaces of buildings in order to waste BH’s time. Those that choose to do so repeatedly will face sanctions for griefing in line with our policies. BH who experience this will need to submit 2 time-stamped screenshots 15 minutes apart, the first showing an attempt to contact the player, and the second showing that they are still afk and have not responded to the tell.
    • If you are not familiar with the server rules, please take some time to get acquainted with them.
  • Wall packs
    • New wall modules are available. Find the schematics for alternative wall types that can be used in your structures for decoration.
      CREDITS: Amazing walls from Borrie
  • Worn Compass Schematic
    • Added to Master Ranger.
    • Requires a Damaged Compass Frame to craft. Does not require unique stacks.
  • Damaged Compass Frame
    • Obtained by Novice and Master Ranger via foraging. Chance to receive a Damaged Compass Frame from foraging increases with Ranger and forage skill mod.
  • Duplicator
    • Added TSE Carbonite Catalyst, Digestive Enzyme, Arcon Fertilizer and UniTech Installation Beacon combinations
  • Destroy Mission
    • Selecting Difficulty and Direction
    • Players may now select Mission Difficulty and Mission Direction.
    • Requires a “Compass” or a mission terminal in a Ranger Camp.
    • Accepting a mission while having a missing direction set on a mission terminal will use a Compass charge.
    • Master Rangers do not need to use a Compass in order to accept a destroy mission with a direction set.
    • Mission difficulty does not consume a Compass charge.
  • Worn Compass
    • Using a Worn Compass will consume the compass and reward the player with between 40 and 50 “charges.”
    • Damaged Compass Frame – obtainable from Rangers foraging. Better chance with better forage skill.
  • Guild Status Command
    • /guildStatus [[-list] [-online] [-offline] <playerName> [<TARGET>]]
      • Guild Status command has been improved to allow guild members to show all, only online or only offline members of their guild, as well as view additional guild information and remotely sponsor players to the guild.
      • List Guild Name, Abbreviation, Guild Leader and their online/offline status and number of members as well as any other possible stats.
      • -list shows all players, sorted online then offline
      • -online shows all online players.
      • -offline shows all offline players.
      • Guild Member Information: Selecting a guild member displays varying data depending on your guild permissions.
      • Name [Title] (Online)
      • Name [Title] (offline number days)
      • Sponsored List
        • Shows a list of sponsored players.
        • Selecting a sponsored member allows a player of appropriate permissions to accept sponsorships.
      • Player Versioning System:
        • A new system build for the developers by the developers to version control player and make changes and updates.
      • Added a Welcome mail that will be sent out to all players for Chapter 1.3 on first login.

Updated

  • Bounty Hunter Missions
    • Lowered the maximum amount of Bounty Hunters per mission to 2 from 3.
    • Players inside of private player structures, private instances or private dungeon zones will no longer show on the Bounty Hunter terminals.
    • On the terminal listings, players’ names have been replaced with Fob IDs, IDs should update with each Bounty Kill Collection.
    • Players credits on the terminals are now slightly randomized. (+/- 5000 credits)
    • Increased the visibility cooldown from 30 minutes to 3 hours. (Duration that a player cannot appear on the BH terminals)
    • Pets should now pass the owning player as the “killer” and should now broadcast the kill.
    • BH missions now decay after 3 hours and 10 minutes.
    • If you do not complete your bounty within this time period you will fail the mission.
    • Bounty Hunters cannot hunt the same target more than once every 20 hours.
    • If a BH drops a mission then they will not be able to take that mission again for 20 hours. This is to prevent retaking of missions for exploit purposes.
  • Jedi
    • Saber Block (both PvP and PvE)
      • Lower saber block base to 80% from 85%.
      • -10% saber block with stunned state.
      • -10% saber block with blinded state.
  • Village of Aurilia
    • Changed Village Outro quest timer to 5h to 8h from 4h to 24h.
    • Changed Village Intro Old man timer to 5h to 8h from 3h to 24h.
    • Changed Village Intro Sith attack timer to 2h to 5h from 1h to 12h.
  • Weapons
    • Changed Thermal D18 Pistol skill requirement to Novice Pistoleer.
    • Changed Steady Detonite DL44 Pistol skill requirement to Novice Pistoleer.
    • Changed C10 Dragoneye Reaper Pistol skill requirement to Novice Pistoleer.
  • Locations
    • Taanab
      • Lowered Lightsaber resists on the Invasive Species Survey Drone.
    • Hydro Station
      • Hydro Station NPCs now have a chance to drop the UniTech Installation Beacon.
      • Increased NPC aggro radius.
      • Lowered Lightsaber resists on Director, SBD and System Admins.
      • Increased HAM on Director.
    • Downed Ship
      • Lowered Lightsaber resists on the Captain and Skirmishers.
    • TSE Mines
      • TSE Mine NPCs now have an increased chance to drop TSE Carbonite Catalyst.
      • Lowered Lightsaber resists on the Mine Supervisor, Crazed Miner, Survey Droid, Systems Engineer, Extractor Droids and Miner Droids.
    • Norulac Freebooters
      • Norulac Freebooter NPCs now have a chance to drop TSE Carbonite Catalyst.
      • Lowered Lightsaber resists on Guards and Usurpers.
      • Increased Lightsaber resists on Kursants.
    • Taanab Surveyors
      • Taanab Surveyor NPCs now have a chance to drop the UniTech Installation Beacon.
      • Lowered Lightsaber resists on Guards.
    • Taanab Defense Force
      • Taanab Defense Force NPCs now have a chance to drop the Arcon Plant Fertilizer.
    • Abandoned Storehouse
      • Lowered Lightsaber resists on Aggressors and Scouts.
    • Kaas
      • Lowered Lightsaber resists on:
        • Darkside Corrupters
        • Prophet Minions
        • Prophet Trooper Mauler
        • Prophet Trooper Security Operator
        • Elite Prophet Trooper Captain
        • Elite Prophet Trooper Commander
        • Elite Prophet Trooper Squad Leader
      • Lowered non-LS resists on:
        • Maarek Stele
        • Elite Prophet Trooper
      • Lowered damage from:
        • Darkside Corrupters
        • Prophet Trooper Maulers
    • Geonosian Cave
      • Cavern spiders will no longer attack other mobs in the Geonosian Cave.
      • Fire Breathing Spider
        • 3 new Fire Breathing Spider variants.
        • Fire Breathing Spider will now spawn in one of multiple locations throughout the Geonosian Cave
        • Increased loot changes for Fire Breathing Spider. (Pending)
        • Respawn between 45 to 105 minutes.
        • Moves locations every 30 minutes.
  • Items
    • Increased Loot Quantities:
      • TSE Carbonite Catalyst can now drop in stack of up to 4.
      • Digestive Enzyme can now drop in stack of up to 4.
      • Arcon Fertilizer can now drop in stack of up to 3.
    • TSE Fuel Cell
      • Lowered crafting requirements for TSE Fuel Cell.
      • TSE Fuel Cell now granted 25 charges instead of 20.
    • Gowix Harvester Extractor
      • Lowered crafting requirements for Gowix Harvester Extractor.
      • Increased maximum charges to 250 from 100.
    • Sarlacc Chow
      • Lowered crafting requirements for Sarlacc Chow.
      • Sarlacc Chow now granted 20 charges instead of 10.
    • Sarlacc Trash Can
      • Lowered crafting requirements for Sarlacc Trash Can.
      • Increased maximum charges to 80 from 60.
    • UniTech Installation Beacon
      • Lowered crafting requirements for UniTech Installation Beacon.
  • Schematics
    • Increased City Crafting Station schematic uses to 2 from 1.
    • Increased Large NGE/CU Houses schematic uses to 2 from 1.
    • Increased Compact Harvesters and Heavy Wind Generator schematic uses to 3 from 1.
    • Increased Chapter 1 and Chapter 1.2 Weapon Schematics uses to 2 from 1.
  • Vendors
    • Lowered cost to purchase NGE/CU houses for SR Coins
    • Large houses now cost 5 SR Coins for a 2 use schematic.
    • Small houses now cost 2 SR Coins for a 1 use schematic.
    • Small Naboo Windowed House (Style 1) added. 
  • Combat Balancing Changes
    • Bounty Hunter
      • Spray Shot (Carbines)
        • Increased chance to land Dizzy state to 85% from 60.
        • Added +50 accuracy bonus.
      • Bleeding Shot (Pistols)
        • Increased damage multiplier to 3.0 from 2.0.
        • Increased bleeding duration to 30s from 90s.
      • Torso Shot (Pistols):
        • Increased damage multiplier to 3.5 from 3.0.
        • Increased fire chance.
    • Brawler
      • Intimidate 1 and 2
        • Intimidate is now effected by Intimidate Defense and Jedi State Defense.
    • Carbineer
      • Action Shot 2
        • Increased damage multiplier to 2.25 from 2.0.
        • Increased cone angle to 60° from 15°.
      • Burst Shot 2
        • Increased damage multiplier to 4.5 from 2.0.
        • Increased cone angle to 60° from 30°.
      • Crippling Shot
        • Increased damage multiplier to 5.5 from 5.0.
    • Fencer
      • One Handed Melee Health Hit 2
        • Increased damage multiplier to 3.25 from 3.0.
      • One Handed Scatter Hit 2
        • Increased damage multiplier to 4.5 from 4.0.
      • One Handed Spin Attack 2
        • Increased damage multiplier to 3.25 from 3.0.
    • Pistoleer
      • Body Shot 3
        • Increased damage multiplier to 4.25 from 4.0.
      • Fan Shot
        • Increased damage multiplier to 5.0 from 4.0.
        • Increased cone angle to 90° from 60°.
      • Health Shot 1
        • Increased damage multiplier to 2.0 from 1.5.
      • Health Shot 2
        • Increased damage multiplier to 3.5 from 3.0.
    • Pikeman
      • Polearm Hit 3
        • Increased damage multiplier to 4.5 from 4.0.
      • Polearm Area Attack 2
        • Increased damage multiplier to 3.0 from 2.75.
      • Polearm Leg Hit 3
        • Increased damage multiplier to 3.25 from 2.5.
      • Polearm Spin Attack 2
        • Increased damage multiplier to 2.75 from 2.5.
    • Rifleman
      • Flurry Shot 2
        • Increased cone angle to 30° from 15°.
      • Flushing Shot 2
        • Increased cone angle to 30° from 15°.
      • Strafe Shot 2
        • Decreased cone angle to 30° from 60°.
    • Jedi Enhancer
      • Reduce cost of force armour cost per hit.
      • Increased effectiveness of Enhancer’s force resist states.
    • Jedi Healer
      • Force Cure Disease – Heals for two iterations instead of one.
      • Force Cure Poison – Heals for two iterations instead of one.
      • Heal All Other 1
        • Heal amount increase to 500 from 250.
        • Force Cost decreased to 200 from 600.
        • Timer decreased from “6” to “3”.
      • Heal All Other 2
        • Heal amount increase to 1000 from 750.
        • Force Cost decreased to 300 from 700.
        • Timer decreased from “6” to “3”.
      • Heal All Self 1
        • Heal amount increase to 750 from 500.
        • Force Cost decreased to 150 from 250.
        • Timer decreased from “6” to “4”.
      • Heal All Self 2
        • Timer decreased from “6” to “4”.
      • Total Heal Other
        • Increased heal Disease and Poison iterations to 2 from 1.
        • Increased heal amount to 6000 from 1000.
        • Increased heal battle fatigue and wound amount to 500 from 250.
        • Lowered heal Disease/Poison/Bleeding/State cost from 50 to 25.
        • Timer decreased from “3” to “2”.
      • Total Heal Self
        • Increased heal Disease and Poison iterations to 5 from 2.
        • Timer decreased from “3” to “2”.
    • Jedi Lightsaber
      • Saber One Handed Flurry 2
        • Increased damage multiplier to 4.25 from 4.0.
      • Saber Two Handed Body Hit 3
        • Increased damage multiplier to 2.75 from 2.25.
      • Saber Two Handed Phantom Attack
        • Increased damage multiplier to 4.75 from 4.5.
      • Saber Polearm Dervish 2
        • Increased damage multiplier to 4.75 from 4.5.
      • Saber Polearm Leg Hit 3
        • Increased damage multiplier to 2.75 from 2.25.

Fixed

  • Server segfault crashes. Hopefully.
  • Player’s pets can attack other player’s in private structures.
  • Perm Locked Cells still allowing combat on targets with no perms
  • Possible fix for vanishing harvester resources on server start up.
  • Harvesters not always updating their hopper properly in the BER is under a certain threshold.
  • When depositing power to a harvester, single unit stacks with less than 500 PE will consume the unit.
  • When depositing power to a harvester, small stacks of power will be consumed first.
  • Other harvester issues.
  • Missing hint in admin /resource command.
  • Non-functional sui window buttons.
  • Additional locked cell fixes for combat.
  • Player City Mail
    • Mayors should no longer receive weekly city mail spam for existing structures in a city.
  • Commando
    • Some players were still able to use some Commando specials after losing the ability to use the skill. You may receive a system message about regranting your skills.
  • Player Death
    • Staff no longer trigger GCW messages or BH bounties when killing players or being killed by a player.
  • Player Combat
    • Player’s inside of private buildings or invulnerable GCW bases should no longer be able to attack targets that cannot attack them back due to invalid cell permissions.
  • Geonosian Caves
    • Loot containers in the Geonosian Cave should now respawn properly.
  • Duplicator combination:
    • Razalon Fusion Core
  • Logging, fall backs and may other things not worth detailing but were a lot of work….

Removed

  • Travel NPC to Florrum.
    LD-1 Rifle (it will be back).

Upcoming Changes

Moving forward on SR, we will be aiming to bring you monthly updates.  Whether it’s a cool new weapon, tweaks to existing content, that house on the hill that you’ve been longing for, new creature discoveries, new pets, maybe that can be trained as mounts, a shiny new speeder, new armour styles or a snack for out in the field, Monthly Patch Day will have you looking forward to that server downtime in anticipation of the goodness that will be available when the server comes back up!

Larger changes, such as new planets, installations and other planned projects will be announced in advance with expected delivery dates.  Dates may slip, but we’ll keep you informed of what’s in the pipeline for your enjoyment.

Credits

Many thanks go to our outgoing Lead Developer, Tyclo, who was with SR for many years and contributed so much to the server.  A large amount of this release was down to his efforts when on the team.
Thanks to all our current team also for their work in getting all these changes together ready for testing and to the players and staff who have helped test all this.
Finally, thanks to the admin and CSR team for supporting the community and dealing with issues, and of course to the staff who keep us entertained with events.

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