Chapter 3.2.3/4 – Patch Notes

Patch 3.2.3

  • Pets should now maintain weapons. Pay attention to system messages when you call them for the first time. Contact Staff for assistance with the trade-in process after we publish detailed instructions (later today).
  • Pets
    • [FIX] Fixes for CH pets (and tames) missing weapons. (values should remain displayed properly in datapad for NEW tames)
    • [MODIFY] Creature Tames with 0-0 damage in datapads should now actually do damage during attacks (but reduced, necessitating trade-in), but their display will not update. — There will be a post on a trade-in process published in Discord. Mandalore
    • [FIX] Fix Caedus minions to be same social group, should prevent attacking themselves & Darth Caedus.
    • [MODIFY] Update most Mandalore planet NPCs to use new attack/weapon map format
    • [MODIFY] Update Mandalore the Resurrector npc template to use a proper weapon group Taanab + Updated several Taanab mobs to new weapon syntax with proper secondaries. Norulac, Scav Pirate, and Hydro Station mobs should more reliably weapon swap and attack.
    • [MODIFY] Norulac cave screenplay issue, reset messaging not in alignment with task scheduling.
    • [FIX] Taanab shipwreck screenplay issue, tweak ship captain spawn point Misc
    • [FIX] NPC respawns (lairs and screenplays/caves) should now properly re-retrieve weapon/attack values from their templates.
    • [FIX] conversation ending causing escorts to not follow + [FIX] pets not clearing queued actions when stored
    • [FIX] – Stability: Commando attacks null checks + [FIX] – Stability: 2497f10
    • [fixed] stability issue with null weapon in getAreaTargets
  • Fixes #
    • Mantis 1489
    • Mantis 1710, 1757, 1777, 1780
  • Several mobs across Mandalore and Taanab have had their weapon and attack definitions updated. They should more reliably switch between ranged/melee, and should not exhibit any “in combat but not attacking” behavior (see list below).

Patch 3.2.4

The Galactic Moon Festival 2023 is now over. We hope you had fun and will see you there next year!

  • [ MODIFY ] – Include additional loot case to provide more clarity to client when AiAgent destruction is still pending but no loot remains.
  • [ MODIFY ] – Minimize AiAgent spawn/despawn ThreatMap allocations to only those necessary. Force clear on destruction/respawn.
  • [fixed] agents respawning with wounds
  • Fixes
    • Mantis #1905, 1907